Our Expertise
What we do to make your game unstoppable
Engineering Solutions
Engine Enhancement
Tool Development
Rendering Upgrade
Performance Optimization
Feature Development
Networking & Infrastructure
Networking & Infrastructure
Liveops
Game Porting
Bug Cleaning
Engine Migration
Key Projects
Each of these titles is a story of
engineering done right.
Each of these titles is a story of engineering done right.
We need to go deeper
We ported the project to Nintendo Switch, improving performance, and ensuring compliance with Nintendo's guidelines.
Platform: Nintendo Switch and Steam.
Engine: Unity
Language: C#
Turnip Boy
Adaptation and deployment of the original PC version for Xbox Series, Nintendo Switch, and Microsoft Store.Work included input remapping for Switch controllers, platform-specific optimization of visual effects and performance, compliance with certification requirements, and thorough bug fixing tailored to each platform’s needs.
Engine: Unity
Language: C#
Platform: Xbox Series, Nintendo Switch, Microsoft Store
Cyborg Immortal
Full engineering and production support, including core systems development, networking integration, and use of Unity Game Services to enhance player engagement. Custom tools were created to streamline content creation and improve design workflows.
Engine: Unity
Language: C#
Platform: iOS & Android
Omen of Sorrow
Porting of the game to Arcade platforms in Japan, including implementation of low-level API, definition of architecture, understanding of dev kit.
Platform: Arcade, Taito
Engine: Unreal
Language: C++
My Little Universe
Multi-platform port from PC (Steam) to PlayStation, Xbox, and Microsoft Store, handling technical compliance, bug fixing, and performance optimization. Integrated and deployed DLCs and demos across all consoles, ensuring consistency and functionality. Additionally, we set up and maintained Partner Centers to streamline submission and publishing processes.
Platform: PlayStation 4 & 5, Xbox One & Series X|S, Microsoft Store
Engine: Unity
Language: C#
Elderand
We partnered with the original team in co-development, designing enemy behaviors, optimizing the player controller, and creating the item system with weapons, damage mechanics, and special abilities. We also handled the porting to Nintendo Switch, Xbox One, and Series X|S, ensuring technical compliance and optimal performance on each platform. Finally, we contributed to bug fixing to deliver a top-quality experience at launch.
Platform: Nintendo Switch, Steam, Xbox
Engine: Unity
Language C#
Hellbound
We collaborated with the original developers by improving the released Steam version through extensive bug fixing and stability enhancements. In addition, we integrated new gameplay features to expand and refine the player experience, ensuring a smoother and more engaging performance.
Platform: Steam
Engine: Unreal
Language: C++
Storyteller
We provided engineering support and ported the project to Nintendo Switch, Xbox, Playstation and Netflix. We improve performance, and ensuring compliance with Nintendo's guidelines.
Platform: Netflix (iOS y Android), Nintendo Switch
Engine: Unreal
Language: C++
Blue Fire
Porting the game to main platform, including implementation of low-level API, definition of architecture, understanding of dev kit,
Platform: Switch, Xbox, Play Station 4 and Steam.
Engine: Unreal
Language: C++
We need to go deeper
We ported the project to Nintendo Switch, improving performance, and ensuring compliance with Nintendo's guidelines.
Platform: Nintendo Switch and Steam.
Engine: Unity
Language: C#
Turnip Boy
Adaptation and deployment of the original PC version for Xbox Series, Nintendo Switch, and Microsoft Store.Work included input remapping for Switch controllers, platform-specific optimization of visual effects and performance, compliance with certification requirements, and thorough bug fixing tailored to each platform’s needs.
Engine: Unity
Language: C#
Platform: Xbox Series, Nintendo Switch, Microsoft Store
Cyborg Immortal
Full engineering and production support, including core systems development, networking integration, and use of Unity Game Services to enhance player engagement. Custom tools were created to streamline content creation and improve design workflows.
Engine: Unity
Language: C#
Platform: iOS & Android
Omen of Sorrow
Porting of the game to Arcade platforms in Japan, including implementation of low-level API, definition of architecture, understanding of dev kit.
Platform: Arcade, Taito
Engine: Unreal
Language: C++
My Little Universe
Multi-platform port from PC (Steam) to PlayStation, Xbox, and Microsoft Store, handling technical compliance, bug fixing, and performance optimization. Integrated and deployed DLCs and demos across all consoles, ensuring consistency and functionality. Additionally, we set up and maintained Partner Centers to streamline submission and publishing processes.
Platform: PlayStation 4 & 5, Xbox One & Series X|S, Microsoft Store
Engine: Unity
Language: C#
Elderand
We partnered with the original team in co-development, designing enemy behaviors, optimizing the player controller, and creating the item system with weapons, damage mechanics, and special abilities. We also handled the porting to Nintendo Switch, Xbox One, and Series X|S, ensuring technical compliance and optimal performance on each platform. Finally, we contributed to bug fixing to deliver a top-quality experience at launch.
Platform: Nintendo Switch, Steam, Xbox
Engine: Unity
Language C#
Hellbound
We collaborated with the original developers by improving the released Steam version through extensive bug fixing and stability enhancements. In addition, we integrated new gameplay features to expand and refine the player experience, ensuring a smoother and more engaging performance.
Platform: Steam
Engine: Unreal
Language: C++
Storyteller
We provided engineering support and ported the project to Nintendo Switch, Xbox, Playstation and Netflix. We improve performance, and ensuring compliance with Nintendo's guidelines.
Platform: Netflix (iOS y Android), Nintendo Switch
Engine: Unreal
Language: C++
Blue Fire
Porting the game to main platform, including implementation of low-level API, definition of architecture, understanding of dev kit,
Platform: Switch, Xbox, Play Station 4 and Steam.
Engine: Unreal
Language: C++